


materialPath: c:\program files\steam\steamapps\dylanmabilais\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (736.00 -282.00 -23.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (251848 bytes)
Error! prop_static using model "models/props_wasteland/controlroom_chair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/controlroom_chair001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props/cs_italy/bananna_bunch.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_italy/bananna_bunch.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 636 texinfos to 495
Reduced 40 texdatas to 37 (1011 bytes to 856)
Writing C:\Program Files\Steam\SteamApps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
2 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
reading c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
No vis information, direct lighting only.
4820 faces
1724295 square feet [248298592.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.1412 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 113/1024         5424/49152    (11.0%) 
brushes                692/8192         8304/98304    ( 8.4%) 
brushsides            4345/65536       34760/524288   ( 6.6%) 
planes                2692/65536       53840/1310720  ( 4.1%) 
vertexes              7912/65536       94944/786432   (12.1%) 
nodes                 3465/65536      110880/2097152  ( 5.3%) 
texinfos               495/12288       35640/884736   ( 4.0%) 
texdata                 37/2048         1184/65536    ( 1.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 4820/65536      269920/3670016  ( 7.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1991/65536      111496/3670016  ( 3.0%) 
leaves                3579/65536      114528/2097152  ( 5.5%) 
leaffaces             5601/65536       11202/131072   ( 8.5%) 
leafbrushes           1810/65536        3620/131072   ( 2.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            29966/512000     119864/2048000  ( 5.9%) 
edges                17246/256000      68984/1024000  ( 6.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            390/32768        3900/327680   ( 1.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5913/65536       11826/131072   ( 9.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     9833892/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       63047/393216   (16.0%) 
LDR leaf ambient      3579/65536       85896/1572864  ( 5.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/9920     ( 0.0%) 
pakfile               [variable]       20746/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      251848/4194304  ( 6.0%) 
==== Total Win32 BSP file data space used: 11315763 bytes ====

Total triangle count: 12377
Writing c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
5 seconds elapsed



materialPath: c:\program files\steam\steamapps\dylanmabilais\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (736.00 -282.00 -23.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (252398 bytes)
Error! prop_static using model "models/props_wasteland/controlroom_chair001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/controlroom_chair001a.mdl"!
Error! prop_static using model "models/props_c17/furnituretable003a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable003a.mdl"!
Error! prop_static using model "models/props/cs_italy/bananna_bunch.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props/cs_italy/bananna_bunch.mdl"!
Error! prop_static using model "models/props_c17/furnituretable001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furnituretable001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 642 texinfos to 500
Reduced 40 texdatas to 37 (1011 bytes to 856)
Writing C:\Program Files\Steam\SteamApps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
2 seconds elapsed



2 threads
reading c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
reading c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
No vis information, direct lighting only.
4826 faces
1724300 square feet [248299328.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
0...1...2...3...4...5...6...7...8...9...10Build Patch/Sample Hash Table(s).....Done<0.2386 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 114/1024         5472/49152    (11.1%) 
brushes                693/8192         8316/98304    ( 8.5%) 
brushsides            4351/65536       34808/524288   ( 6.6%) 
planes                2702/65536       54040/1310720  ( 4.1%) 
vertexes              7920/65536       95040/786432   (12.1%) 
nodes                 3471/65536      111072/2097152  ( 5.3%) 
texinfos               500/12288       36000/884736   ( 4.1%) 
texdata                 37/2048         1184/65536    ( 1.8%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                 4826/65536      270256/3670016  ( 7.4%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces             1997/65536      111832/3670016  ( 3.0%) 
leaves                3586/65536      114752/2097152  ( 5.5%) 
leaffaces             5607/65536       11214/131072   ( 8.6%) 
leafbrushes           1811/65536        3622/131072   ( 2.8%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges            30014/512000     120056/2048000  ( 5.9%) 
edges                17270/256000      69080/1024000  ( 6.7%) 
LDR worldlights          0/8192            0/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
waterstrips            390/32768        3900/327680   ( 1.2%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices          5913/65536       11826/131072   ( 9.0%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]     9834136/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]           0/16777216 ( 0.0%) 
entdata               [variable]       65813/393216   (16.7%) 
LDR leaf ambient      3586/65536       86064/1572864  ( 5.5%) 
HDR leaf ambient         0/65536           0/1572864  ( 0.0%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/9920     ( 0.0%) 
pakfile               [variable]       20746/0        ( 0.0%) 

Level flags = 0

Win32 Specific Data:
physics               [variable]      252398/4194304  ( 6.0%) 
==== Total Win32 BSP file data space used: 11321645 bytes ====

Total triangle count: 12389
Writing c:\program files\steam\steamapps\dylanmabilais\sourcesdk_content\cstrike\mapsrc\ba_jail_panama_v1fix.bsp
5 seconds elapsed
